Books

2016

  • 劉德建, 黃榮懷, 陳年興, & 樊磊. (2016). 教育機器人的風口:全球發展現狀及趨勢. 北京: 人民郵電出版社.

2012

  • 黃國禎, 蘇俊銘, & 陳年興. (2012). 數位學習導論與實務: 博碩文化出版社.

2006

  • 陳年興, & 楊錦潭. (2006). 數位學習理論與實務. 台北: 博碩文化.

2004

  • 陳年興, & 洪雪芬. (2004). K12 數位學校的教與學 - 網路教學的基礎與應用. 高雄市: 師路管理顧問.

1996

  • 陳年興. (1996). Internet發展及Web與資料庫之整合與應用. 高雄: 復文書局.

Book Chapters

2019

  • Zheng, Y. J., Cheng, I. L., Chew, S. W., Chen, N. S. (2019) Designing a 3D Board Game on Human Internal Organs for Elementary Students. In: Tlili A., Chang M. (eds) Data Analytics Approaches in Educational Games and Gamification Systems. Smart Computing and Intelligence. Springer.

  • Chew, S. W., Chen, N. S. (2019) Designing Learning Activities Using Different Augmented Reality Applications for Different Learning Subjects for Elementary Students. In: Díaz P., Ioannou A., Bhagat K., Spector J. (eds) Learning in a Digital World. Smart Computing and Intelligence. Springer, Singapore.

  • Hwang, G. J. & Chen, N. S. (in press). Introduction to Adaptive Technologies and Augmented Realities, Handbook of Learning, Design, and Technology, Springer Nature, 1-3.

  • Cheng, Y. W., Wang, Y., & Chen, N. S. (2019). A framework for designing an immersive language learning environment integrated with educational robots and IoT-based toys. Foundations and Trends in Smart Learning, 1-4.

2018

  • Cheng, I. L., Chew, S. W. & Chen, N. S. (2018). Kaleidoscopic Course: The Concept, Design, and Implementation of the Flipped Classroom. In: T.-W. Chang, R.-H. Huang and Kinshuk (Eds.), Authentic Learning Through Advances in Technologies. Lecture Notes in Educational Technology. Springer, Singapore. (pp. 171-187)

  • 魏春旺, 陳思穎 & 陳年興. (2018). 運用行動化流程引導機制降低合作學習之團體迷思現象. In 黃國禎, 陳德懷 (Ed.), 未來教室、行動與無所不在學習 台北, 高等教育文化事業有限公司: 334-347.

2017

  • Chang, H. C., Fang, W. C., Yang, B. H., Luo, B. R., Chew, S. W., & Chen, N. S. (2017). Examining the Relationships between Foreign Language Anxiety and Attention during Conversation Tasks. In E. Popescu, Kinshuk, M. K. Khribi, R. Huang, M. Jemni, N.-S. Chen, & D. G. Sampson (Eds.), Innovations in Smart Learning (pp. 1-11). Singapore: Springer Singapore.

  • Quadir, B., Yang, J. C., Chen, N. S., & Shih, M. J. A. (2017). The Effects of Perceived Innovation Game Attributes by Learners on Learning Performance in a Game-Based Achievement Learning System. In E. Popescu, Kinshuk, M. K. Khribi, R. Huang, M. Jemni, N.-S. Chen, & D. G. Sampson (Eds.), Innovations in Smart Learning (pp. 151-160). Singapore: Springer Singapore.

  • Wu, G. Y., Cheng, I. L., Chew, S. W., Zhu, C. Y., Hsu, C. N., & Chen, N. S. (2017). English Vocabulary Learning Performance and Brainwave Differences: The Comparison Between Gesture-Based and Conventional Word-card. In E. Popescu, Kinshuk, M. K. Khribi, R. Huang, M. Jemni, Chen, N. S. & Sampson, D. G. (Eds.), Innovations in Smart Learning (pp. 197-206). Singapore: Springer Singapore.

  • Zhu, C. Y., Cheng, I. L., Chew, S. W., Wu, G. Y., Hsu, C. N., & Chen, N. S. (2017). The Effect of Children Learning English Vocabulary through a Gesture-Based System. In E. Popescu, Kinshuk, M. K. Khribi, R. Huang, M. Jemni, N.-S. Chen, & D. G. Sampson (Eds.), Innovations in Smart Learning (pp. 207-212): Singapore: Springer Singapore.

2016

  • Chew, S. W., Cheng, I. L., & Chen, N. S. (2016). Yet Another Perspectives About Designing and Implementing a MOOC. In M. Jemni, Kinshuk, & M. K. Khribi (Eds.), Open Education: from OERs to MOOCs (pp. 117-133). Berlin, Heidelberg: Springer Berlin Heidelberg.

  • Hung, I. C., Kinshuk, & Chen, N. S. (2016). An Embodied Design with Collective Intelligence for Creating Interactive Video Lectures. In Y. Li, M. Chang, M. Kravcik, E. Popescu, R. Huang, Kinshuk, & N. S. Chen (Eds.), State-of-the-Art and Future Directions of Smart Learning (pp. 193-198). Singapore: Springer Singapore.

2015

  • Chen, N. S., Hung, I. C., & Fang, W. C. (2015). Augmentation Strategies for Paper-Based Content Integrated with Digital Learning Supports Using Smartphones. In Kinshuk & Huang, R. H. (Eds.), Ubiquitous Learning Environments and Technologies (pp. 99-118): Springer Berlin Heidelberg.

  • Fang, W. C., Sheu, F. R., Lin, Y. L., Lee, Y. L., & Chen, N. S. (2015). Interactive Physical Games: Improving Balance in Older Adults. In Chang, M. & Li, Y. Y. (Eds.), Smart Learning Environments (pp. 159-174): Springer Berlin Heidelberg.

  • Mottus, A., Kinshuk, Graf, S., & Chen, N. S. (2015). Use of Dashboards and Visualization Techniques to Support Teacher Decision Making. In Kinshuk & Huang, R. (Eds.), Ubiquitous Learning Environments and Technologies (pp. 181-199). Berlin, Heidelberg: Springer Berlin Heidelberg.

  • Sheu, F. R., Lee, Y. L., Yang, S. J., & Chen, N. S. (2015). User-Centered Design of Interactive Gesture-Based Fitness Video Game for Elderly. In Chen, G., Kumar, V., Kinshuk, R., Huang, R. & Kong, S. C. (Eds.), Emerging Issues in Smart Learning (pp. 393-397): Springer Berlin Heidelberg.

2014

  • Chen, N. S., & Fang, W. C. (2014). Gesture-Based Technologies for Enhancing Learning. In Huang, R. H., Kinshuk, & Chen, N. S. (Eds.), The New Development of Technology Enhanced Learning (pp. 95-112): Springer Berlin Heidelberg.

2013

  • Wang, Y., & Chen, N. S. (2013). Engendering Interaction, Collaboration, and Reflection in the Design of Online Assessment in Language Learning: A Reflection from the Course Designers. In Zou, B., Xing, M., Wang, Y., Sun, M. & Xiang, C. H. (Eds.), Computer-Assisted Foreign Language Teaching and Learning: Technological Advances (pp. 16-39). Hershey, PA, USA: IGI Global.

2012

  • Kinshuk, Chen, N. S., Graf, S., & Hwang, G. J. (2012). Adaptive Learning Systems. In U.-E. J. Commitee (Ed.), Knowledge Management, Organizational Intelligence and Learning and Complexity. Oxford, UK: Encyclopedia of Life Support Systems (EOLSS), developed under the Auspices of the UNESCO, Eolss Publishers.

  • Kinshuk, Chen, N. S., Tsai, C. C., Hwang, G. J., & Tan, Q. (2012). Educational Technology. In U.-E. J. Committee (Ed.), Quality of Human Resources: Education. Oxford ,UK: Encyclopedia of Life Support Systems(EOLSS), Developed under the Auspices of the UNESCO, Eolss Publishers.

  • Wei, C. W., Hung, I. C., Kinshuk, & Chen, N. S. (2012). Analyzing critical functions of recording tools for synchronous cyber classroom instruction. In F. L. S. Graf, Kinshuk, & R. McGreal (Eds.), Intelligent and adaptive learning systems: Technology enhanced support for learners and teachers (pp. 250-263). Hershey, PA: IGI Global.

2009

  • Uden, L., Chen, N. S., Wei, C. W., & Fan, J. C. (2009). Online Synchronous English Learning from Activity THeory Perspectives. In M. Chang & C. W. Kuo (Eds.), Learning Culture and Language through ICTs: Methods for Enhanced Instruction (pp. 1-20). New York: IGI Global.

2008

  • Chen, N. S., Wei, C. W., Kinshuk, Chen, Y. R., & Wang, Y. C. (2008). Bridging the Gap Between Face-to-Face and Cyber Interaction in Holistic Blended Learning Environments. In H. H. Adelsberger, P. Kinshuk, J. M. Pawlowski, & D. Sampson (Eds.), Handbook on Information Technologies for Education and Training (pp. 239-259). New York: Springer.

  • Goh, T. T., Kinshuk, & Chen, N. S. (2008). Evaluating Learner Satisfaction in a Multiplatform e-Learning System. In J. Lumsden (Ed.), Handbook of Research on User Interface Design and Evaluation for Mobile Technology (pp. 1079-1099): Information Science Reference.

2000

  • Liang, T. P., & Chen, N. S. (2000). Design of Electronic Stores. In R. Michael Shaw, Blanning, Troy Strader, Andrew Whinston (Ed.), Handbook on Electronic Commerce (pp. 215-232). Berlin: Springer.

  • 梁定澎, 陳年興, & 賴宏仁. (2000). 電子商店設計. In 梁定澎 (Ed.), 電子商務:理論與實務 (pp. 209-241). 台北: 華泰.

  • 陳年興. (2000). 電子商務之整體環境. In 梁定澎 (Ed.), 電子商務:理論與實務 (pp. 59-93). 台北: 華泰.

Edited Books

2018

  • Chang, M., Popescu, E., Chen, N. S., Jemni, M., Huang, R., & Spector, J. M. (Eds.). (2018). Challenges and Solutions in Smart Learning: Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China. Springer.

2017

  • Popescu, E., Khribi, M. K., Huang, R., Jemni, M., Chen, N. S., & Sampson, D. G. (Eds.). (2017). Innovations in smart learning. Springer Singapore.

2014

  • Huang, R., Kinshuk, Chen, N. S. (2014). The New Development of Technology Enhanced Learning. Springer-Verlag Berlin Heidelberg.

2012

  • Aedo, I., Bottino, R. M., Chen, N. S., Giovannella, C., Kinshuk, & Sampson, D. G. (2012). Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies (July 4-6, 2012, Rome, Italy). Los Alamitos: IEEE Computer Society Press. (ISBN 978-0-7695-4702-2).

2011

  • Aedo, I., Chen, N. S., Sampson, D., Spector, J. M., & Kinshuk. (2011). Proceedings of the 11th IEEE International Conference on Advanced Learning Technologies (July 6-8, 2011, Athens, GA, USA): Los Alamitos: IEEE Computer Society Press. (ISBN 978-0-7695-4346-8).

2009

  • Aedo, I., Chen, N. S., Kinshuk, Sampson, D. G., & Zaitseva, L. (2009). Proceedings of the 9th IEEE International Conference on Advanced learning Technologies (C. N.-S. Aedo I., Kinshuk, Sampson D. & Zaitseva L. Ed.). Los Alamitos, CA: IEEE Computer Society (ISBN 978-0-7695-3711-5).

2005

  • Goodyear P., Sampson D. G., Yang D. J. T., Kinshuk, Okamoto T., Hartley R. & Chen N. S. (2005). Proceedings of the 5th IEEE International Conference on Advanced learning Technologies 2005. Los Alamitos, CA: IEEE Computer Society. (ISBN 0-7695-2338-2)